Board Rules



It's VERY IMPORTANT that you learn about our policies. If you're very used to role playing, you might already know some of this stuff, but I suggest you take the time to read it anyways. You can't be too informed, right?

Three strikes

• The three strikes system we have for the staff of the board is our way of keeping records of infractions, and why they were handed out. Not all rules are equal and some rules carry much heavier prices than others. Don't let this scare you though. We're all very nice and will talk things out with you so we're all on the same page. Remember: We don't want to ban you anymore than you want to be banned!

Out of Character

 * Respect your peers
 * No flaming
 * No stolen content
 * Do not link to harmful, pornographic, or illegal material
 * One account per user

• R-E-S-P-E-C-T ♪ – The key factor to this community, we completely understand that not everyone will get along, but everyone needs to respect everyone else.

• Flaming – Any attempts to insult, harass, or attack another member personally for beliefs, lifestyle, or for who they are. Is an offense that the entire staff takes very seriously.

• Stolen Content – Stealing characters from other sites, animes, or stories is not an accepted practice here at Shadowside. Referencing pictures and art for appearance is acceptable, however if there's a request to take down the content, we will require you to find a new picture. We encourage all our members to invent, and innovate new content to bring to our community.

• Outside Linking – We require that all links outside of our site to not connect to harmful, pornographic, or illegal material. It's against ZetaBoard's Terms of Service.

• Accounts – No more than one account per user. If you share a computer with another member of Shadowside, please let us know. (Trust me, it'll benefit you more than us if you only have one account!)

There is no way to cover every situation and every case that will come up in a wide range of creative and passionate people, collaborating, and clashing. The staff reserves the right to decide what is permissible and not at Shadowside.

Rules on Weapons - Gunners

 * The basic training for gunner skills will cost 6 credits just as any other basic training, and will include one or two guns for free.
 * These guns while open in caliber and other details to the player, are limited to only be semi-automatic in the best case, no automatic or selective fire gun will go for free.
 * The guns provided will be accompanied by Rubber ammunition, to obtain live rounds, the cost will be of 2 credits for calibers from .22-9mm and of 3 credits from 9mm and up. Bore Size comparisons
 * Gunner trainings will have to include:
 * Fatigue: How long can your characters hands and body last in the heat of battle? Is there a number of clips your character can burn through before kickback would numb their hand, or is it a number of bullets or perhaps a time limit? This helps to give you some ideas when role playing in a fight about how your character is holding up.
 * Accuracy considerations (how likely is that your character hits something?)
 * Noise considerations (The bigger calibers will be likely to produce lowered sensibility on the hearing after some rounds)
 * Reloading time
 * Guns in inventory shall include:
 * Caliber
 * Magazine Capacity
 * Loading Cycle (Automatic, Semi-automatic, Manual or Selective Fire)
 * Trigger action (Single action [Hammer or striker requires to be manually cocked], Double action [Pulling the trigger cocks the hammer or striker and then releases] or DA/SA [After firing, the hammer or striker gets cocked automatically, however it's still possible to manually cock it.].)
 * Estimate of rounds per second or per minute.
 * Trigger action (Single action [Hammer or striker requires to be manually cocked], Double action [Pulling the trigger cocks the hammer or striker and then releases] or DA/SA [After firing, the hammer or striker gets cocked automatically, however it's still possible to manually cock it.].)
 * Estimate of rounds per second or per minute.

Facts

 * Bullet diameter: (Depends on Caliber)
 * Bullet weight: (Depends on Volume)
 * Speed: 200-400 ft/s (60.96-121.92 m/s)
 * Maximum range: 328 feet (100 m)
 * Can't kill unless hitting specially weak spots from close (Such as neck, or skull at anything less than 50 meters.)
 * Can penetrate targets at short distances(10-15m)
 * Very painful stinging sensation left on the affected area followed by numbness of the limb on long range hits.
 * Half the recoil of average handgun ammo

Description
A non-lethal round, meant mostly for practice shooting than actual fight, this round is also used in riot control. This round can be decent as an alternative in a fight where killing the opponent isn't an option, the wounds left by these rounds tend to be minor and heal quickly, although the intense pain and numbing of the limb affected can give a huge advantage in a fight.

Live round and gun details fall on the responsibility of the player.

The next is an image of a rubber bullet wound (shotgun actually) in a long range, you have been warned. Rubber Bullet Wound

In Character

 * No Godmoding
 * No Meta Gaming
 * No Adult Content (Implied is fine.)
 * Owner of a Storyline holds the right to move characters along during absence
 * Don't abuse the system

• Godmoding – A multi faceted form of cheating in a free writing community. Below are several listed forms of godmoding. however please note that when you are going to excess of your characters abilities to control, or deflect another players efforts that you may be godmoding.

I highly recommend looking them over, even if you're familiar with what godmoding is.
 * Auto dodging: Avoid every hit? Effortlessly brush off a characters attack repeatedly? This falls under Auto Dodging a form of god moding where you never take a hit and never make a mistake. Character makes mistakes even super powerful characters can slip up and take damage.


 * Auto hitting: Making every hit impossible to dodge? Telling the other player how much damage they took from your attack? This is auto hitting, where you the player decide that they can’t do anything but take your hit and thus tell them what you did to them. You have no rights to someone else’s character as such stop your attacks before hitting or leave it to the other player to decide what happens to them.


 * The Hat Trick: When you write your powers you are stating what your character is capable of doing, and what the reasonable and balancing limits should be. Pulling additional abilities, or performing beyond the limits that you set for your character without clearing it with the staff is pulling a hat trick. This is not a limit on creativity or cunning in a world with infinite possibilities, there are thousands of ways that your powers could interact within this world. Being cunning and crafty with the use of powers is a time honored tradition in RPGing. However pulling a power or endurance beyond your characters ability and without any reasonable explanation is unfair to the other players and will result in punishment and limitations.


 * Impossible Time: In the several seconds your opponent draws his sword, you’ve thrown 10 fireballs and ran up to higher ground. An example of impossible time, you need to keep how much you do to the relative speed of your opponents speed. If they are doing 1-2 actions unless your character is in fact faster keep the time in mind.


 * One Man Party: The use of more than two of one players characters against one player character creating a situation where you stack all your characters attacks against just one player character. Working together with other players against another player is perfectly acceptable but a perfect crew of characters used all by one player is an effort in cheating.

Final Note: God moding in all the situations above is keeping a level of reality and fairness to your fights. It comes down to the temperaments of the two players fighting to determine how the fight will progress and what will happen within. Keeping an open communication with your partner/opponent in the fight will make the event more interesting and less likely for god moding to happen.

• Meta Gaming – The use of Out of Character knowledge, against a player In character is not permitted. Keep things In Character, and keep OOC comments to a minimum in IC forums.

• Adult Content – This community is open to a wide array of people as such we require any extreme gore or violent posts to be Marked Mature. To add sexual content is not allowed, Romance is fine but bedroom scenes are not allowed under Zeta ToS.

• Storylines/Community Events/Closed Topics – Please note that when signing up for a storyline that the storyline owner has the right to move or remove players/characters from their storyline if their absence is holding up story progression, or causing a purposeful breakdown in the plot (malicious intent). This however does not include harming or killing said character without express written consent of the owner. It is also illegal to purposefully disrupt community events (not limited to Student Council ran events) and closed topics without the permission of the topic's original author(s).

• System Abuse: – No system is perfect, every attempt can be made to string out a great series of rules and systems on any web site however loopholes and glitches can exist. Be aware we do not tolerate the practice of abusing our systems in an attempt to “elevate” or “exceed” in the system. Many of our rules and regulations exist to make the community fair to everyone involved, and to reward commitment and passion to the site. Abuse of these systems will result in penalties.

Weapons IC
Post Evo Dawn, most of the governments adopted a much softer law system about possession of guns and fire arms in general. Perhaps not as relaxed as the United States policies, Japan's government has considerably relaxed its policies about gun possession, and acquisition of licenses for the fire arms.

Under these new laws, it's permitted to:


 * Carry up to 2 semi-automatic pistols concealed for personal defense with the corresponding license.
 * Calibers can go from .22 to .50, however from the 9mm and up calibers, a tax and special license is required.
 * Automatic guns are still required a special permit from the government.
 * Rifles and Shotguns can be owned, however a hunting license or collector license is needed.
 * Anything owned by the military will require a special permit to be issued by government.
 * Anything owned by the military will require a special permit to be issued by government.