Sidithus Conty

Sidithus Conty

Appearance
Sid stands at 5’3” a truly average height for a female or her age. She has short white hair that she wears just past ear length with a blue bandanna tied around her head, and it has a natural outward curve also very pale skin high cheek bones a slim slightly pointed chin and pure white teeth. She is a wiry figure with a slim but muscular build. She has thin fingers and her hands are very callused from drawing and fiddling constantly with her butter fly knife. She looks out with brilliant light blue eyes. She typically wears a long sleeve band t-shirt or those UV protecting shirts with baggy jeans held up by a leather belt a with her Black skate shoes. She also carries a black and red Timbuktu bag which contains her butterfly knife, sketch pad and a small laptop among other items. When it’s cold she has a dark brown hooded carhartt jacket she wears. Her wardrobe varies depending on the weather but mostly that is what she likes to wear. She does not take very long to get ready for the day since she has short hair and she typically doesn’t eat any breakfast. She is quick to rise in the morning, simply jumping out of bed and throwing on either her uniform or her beloved jeans and t-shirt and running out the door. No makeup or anything like that she is one to young and two doesn’t like that stuff.

Personality
Sid likes to write music lyrics and draw in her free time also surf the internet lost in all the different facts that can be found there. Her mix of emotion is what gives her the material to write her songs she often had anger burn through her but she has become adept at holding it in her two hobbies are her outlet she writes or builds. She is good with computers as well She has a tendency to chew the ends of her pencils or pens. She chooses to take to a passive personality preferring to go with the flow rather than create confrontation. But if she is threatened or her friends are then the person will not want to be in the way or her wrath. If you were judging by her past, and you had never known she chooses to be passive you would simply assume she has an uncontrollable temper, but in actuality she has and uncontrollable knack for throwing things at people. Though Sid chose to run away and be alone for a while she was quite lonely and only after running away did she realize how much she missed being around someone to talk to and she appreciates people being around but also the need to be alone sometimes. She is a little bit of a neat freak and like everything (regarding her room or school things) to be in order and for it to be neat.

Abilities
Dead Aim: 

Sid has the ability to throw anything, and with some proficiency, hit the target, though if a target is moving she can hit it some of the time or a stationary target while she is moving a little more than if the target were moving. There is a cool down she has found after three throws her aim and power drop to about a fraction of the original, she must take a break/not throw anything for roughly five minutes before she gets back on target. the distance for her throwing peaks at 60 ft (the distance between a pitcher and batter in baseball) and drops to non-existent at 100ft the in between hit rate would drop sequentially between 60 and 100 feet. The velocity she would normally throw as a 12 year old is about 40 mph that is increased just slightly, to 75 mph. It is added simply by her Evotelluric change was that she became slightly more dexterous so her increased dexterity allows her to use her strength more efficiently to throw more accurately and faster. If her eyes are closed she has a better chance to hit a target than someone else would but it still isn't much of an advantage. Though environment is not an issue it doesn't need to be silent around her. Since the first incident with Jimmy she is loath to hit any human being, except in personal defense. She cannot use a gun it makes her hands go to sleep and if held for longer than that a piercing pain goes up her forearms.

Technopath:

Sid's new power involves the ability with a touch to communicate and control electronic devices, such as computers, phones (land line and cellular), ATM machines, watches, pretty much anything with a circuit board integrated or otherwise. Sid must remain in physical contact with the device whether it be by touching the wires, screen, button, or whatever the case maybe. The control part works much like a mouse with her mind she can input the necessary information for a search, hack or equation. Since this takes place in her mind it is done twice as fast as it would take by using a regular input device seeing as how it is done without physical movement. If she were to try and control a large network she must be in contact with the main frame or Network hub, the network must not be larger than a half of a mile of connecting cables as she cannot stretch her mind that far. As far as doing anything long range with a cell phone the half mile issue still comes into effect. Before she got this power Sid could bypass many passwords and firewalls by typing, so this would be made easier with direct communication to the system. As far as fixing broken devices, this will come more naturally to her. As she can diagnose the problem just by touching and communicating with the device. The only way something would be kept out of reach form Sid's probing would be if its programmed with a code other than typical the typical codes such as Binary, C, C++, or HTML. In addition if the code comes from an external source such as a punch card, she would not be able to change it since it is not run by the computer itself.

Insomnia: (limbus ability)

Most creatures need periods of rest in order to keep a clear mind and regain their physical and other potentials. This ability allows for a character to bypass their sleep cycle or recharge period for an additional 72 hours over their normal limit while still allowing their powers, mind, and body to recharge as though they had slept. This does not mean a character regains their powers faster, but they no longer need to rest during the allotted period to do so. This ability may be taken up to five times, each time the number of hours a character can last is extended by a 24 hour period.

Training:

butterfly knife tricks after day after day of nothing to do but either fiddle with her computer draw or play with her knife she has been practice twirling her blade intricately, she does this every day, this is know as Bali song it is not any increase to her fighting ability but merely a showing off point.

Computer skills:

(Nowhere else to put this) she had become quite adept at fabricating new pieces to her computer as her dad used to be a technician for a large computer company before he turned carpenter. He showed her all her knew about the computer over the 6 years she has had with computers she usually makes her components out of old or broken parts of trash computers.

Inventory/Equipment
P.L.E.A.S.E.D. 2.0

The Prefect Badge

Limbus Bracelet

GPS Wrist Watch

Second Year Uniform

Timbuk2 Bag



Jed the Dog



Knife



Time Line
2007 2008 2009 2010
 * Sid is changed by Evo's dawn
 * The pigment in her hair is removed
 * She has gained the ability of perfect aim
 * Runs away from home
 * After her accidental attack on a student'
 * Spends several months on the California coast
 * After learning about the school she stows away on cargo plane to Japan
 * Arrival on Campus
 * Joins squad to rescue students from the Zoo in china
 * Provides important information the the Warden from computer system at the zoo
 * Is attacked in the library by small dolls after her Laptop is stolen
 * Sucked into the digital world by the MCP
 * First Real date with Tiras
 * Goes to the beach with her new roommate
 * Attended the UN summit to discuss the events From the Zoo incident
 * Joins group going to rescue the Diplomats in the ZMS complex
 * Goes on sting mission for Chad's benefit
 * Technopathy ability manifests, MCP help her control it
 * Goes to the Mini world and Teaches the Blacksmiths how to make stuff
 * Turned Into a boy and back again
 * MCP helps her gain control of her technopathy ability
 * Sid Finds the AI imbeded in the Laptop and creates Jed the robot dog from this
 * With the help of Keifer and Isha
 * She attends the Anual Celebration Ceremony
 * Is graduated to the second year
 * Works at the trial of Ryan lockheart
 * meets some new people in the Enso
 * Get stuck in the warehouse in the R&D department