Petrified Forest

When the power of Limbus entered the world, it did so in the deepest territory of the Shoubu Swamps at the hidden gate the school had been using to secretly revive and murdered student. This location has now gone from grimy and forsaken to completely distorted and unearthly, ever changing and growing without the appearance of doing so. The trees hold no life, they and their leaves alike are all various shades and types of jagged stone. Dry and brittle ground crackles with every step beneath the feet, and the stone brush is sharp enough to cut through pants and shoes. The sky above is always eerily darkened with waves of pink and purple energy cutting through above it like a mockery of the aurora borealis. The Dead do not wander here, and even the living should avoid it lest they be willing to become lost and trapped inside of Limbo. Despite this, the forest appears to be ever changing once one enters, an eternal entrapment that is perhaps its greatest danger. However, there is a ray of hope in this area, a tree that acts as a record of Evotelluric abilities from those whom have died.



Challenges
There is a dark source of power within the forest, one that has recorded the abilities of all the dead Evotelluric before us. Enter the forest and begin searching it’s ever changing terrain so that we may secure the tree, and unlock it’s power. The Limbus Bracelets will store what you find, allowing for your claim to become your power without having to alter your DNA. In order to find the area, the party will have to chose the correct compass direction to move in. There are a variety of areas they will encounter upon making the correct choice. One may be empty, one may have a Lichhellion, and one may appear empty with a number of Phasmatodea and stoneshrubs lurking about. The Limbus Area Manager sets three compass movements are correct movements, whether it be N N N, N S N, W N E, so on and so forth. Whenever a wrong compass direction is chosen, students will find themselves back in the starting area. Upon completing the encounter or, students will find a gigantic weeping willow that's leaves fall intertwined like DNA, each leaf with a different power.
 * 1) Finding the Knot: 

Area Enemies

 * Stoneshrub: The stoneshrub is a moving plantlike creature that will attempt to position itself so that students fall on them whenever other enemies attack. If is roughly two to three feet in height, and about as wide in diameter. The stoneshrubs are extremely sharp, but very breakable. Falling on a stoneshrub will scratch you up, but most likely kill the shrub itself. The hidden danger of breaking a stoneshrub is that the organic compound similar to chloroform running all throughout it that turns any other organic compound in to stone. While this would create a powerful (but painful) armor if it just hits the skin, any sap that gets in the blood will spread throughout the internal organs within a series of five posts if not uncured. Students turned completely to stone will automatically be teleported out.
 * Phasmatodea: named after their Earthling counterparts, the Phasmatodea are a much larger and much more mean form of what is commonly called a 'stick bug,' 'stick insect,' or 'walking stick.' They are roughly 1.5 to 2 meters high when they rear up on their hind legs, and each one weighs a little over 200 kilograms. Much like a praying mantis, Phasmatodea use their front serrated arms to capture and cut prey, while their smaller middle arms are preferred for balance or grappling once prey is captured (at which point their mantis like face will start to eat the enemy). Despite their weight, Phasmatodea are extremely strong, each swing from an upper arm holds the strength of 10x human standards. When in combat, Phasmatodea rise up on their hind quarters and rhythmically shift left and right before striking. When not in combat, Phasmatodea use their chameleon skin to shift colors and blend in with the environment. Often enough, they will leap out from behind tree trunks or drop down from the larger trees. Only their six legs and head have an exoskeleton, the thorax of these creatures is very soft much like human skin. Phasmatodea mimic natural predators in the fact that they prefer to pick off one group member at a time, hiding until members become weakened and separated. Once it starts dining, the Phasmatodea will not stop to move, fight other creatures, or do anything other then eat. This is a vast weakness assuming one can move quick enough to save their captured team mate.
 * Lichhellion: These were soldiers of Grimnocht in the early twentieth century, large corpses of men clad in dark armor with simple weapons like swords and axes. While Lichhellions have no spells, they are masters of combat and move and fight like the living. While they maintain a taste for flesh in the afterlife, Lichhellion enjoy fighting to the point where they are solitary creatures. It should be noted that fallen limbs will attempt to keep fighting right up until the remnants of the brain are smashed and splattered.

Vorpal Beasts
Name: Baron Hepatizon

Monster Type: Lichhellion

Appears: Normal Mode and Insane Mode. Forced Spawn when the party gets two correct guesses in a row (taking multiple directions at once DOES NOT COUNT).

Abilities: Strength Enhancements

Dropped Items:

Hepatizon Shield

This Royal Purple reverse tear drop heater sized Kite Shield is a metal created from the ancient times, built to absorb not only the shock of blows but also the elements of magic. The purple base of the shield is actually the ancient element Hepatizon, while the dark outline around it is true tempered darksteel. It measures a little over one yard tall and a foot and a half thick at its widest point. Two cold leather straps allow the arm to hold the shield and leave the hand free. Without the dark power of the Baron, the shield is simply a shield that whispers dark thoughts to its user and can work as a regular shield that shall never break or tarnish. However, if a new source of dark power could be found, the shield might show its true form.

Enchantment Ingredients:

Adder's Blood

Obtainable Power:

Kinetic Grip:  A genetic bound crafted into the Limbus bracelet allows a person with this power to hold a special bond with one weapon in their inventory. Once chosen, the weapon is permanently part of the genetic bond, and the bond cannot be switched. The user of this power may use their hand to call the bounded weapon out even from a distance of fifteen meters, and the weapon will travel to them in less than a second and land in the thought requested form in their hand (this means if one were to bound a dagger, the dagger can land to be pointed forward or backward). Anything directly in the weapon's path can be treated as though under attack from a thrown object, but the weapon will only land a blow light enough to allow it to return to its master. The weapon may only travel in a straight path, and it cannot pass through solid objects unless those objects would be considered breakable (like a sheet of glass, or a pool of water). This power can be obtained more then once, with each time a new weapon chosen to be bounded.

Bounded Weapon:

Credits Earned For Defeating: 3

Area Rules
Rules

Requirements to Participate: Limbus Bracelet, Member of Azura (or as a member of Avalon have beaten The Bridge to Nowhere). The party must have a minimum of three members to start the challenge, max of five. Members do not need to be of equal strength, but the area will be tooled to make it a challenge for the strongest person.

Area Goals The Petrified Forest tests the student’s abilities to carefully work together and navigate almost impossible terrain. Specialized enemies will seek to destroy the students while they attempt to figure out how to find the eldest tree of the grove. If and when they find it, the party will have the chance to choose a newfound power to bound with.

Select Your Difficulty The person who submits a request for your party will be the person who gets to select the difficult of the challenge. Once again, the person submitting the request should make sure they are requesting a difficulty the party wants to try. This area offers three difficulty settings

-Easy: Your party will have 15 rounds to navigate the ever changing forest. A teacher character (Professor Tectanus) will be provided to serve as a guide and protector. The total number of regular enemies will also be cut in half. There will be three sets of compass directions that you will need to figure out the pattern and choose correctly in an effort to find the grove. No bonuses are provided, but you may still obtain a new power.

-Normal: Your party will have 10 rounds to navigate the more difficult version of the forest. At your request, one of my characters (Caleb) can be added in to your party to provide support at no loss for bonuses. This time, the party will need to correctly select three sets of the four compass directions in the correct order to locate the grove. There will be more enemies to handle then the easy version, but they do not reappear if you choose the wrong path and are forced to start over.

-Insane: Not only will I actively be attempting to defeat the party, this time they have no option for additional support, and will be forced to navigate four sets of compass directions in the correct order to find the grove. Enemies will respawn if an incorrect path is taken and the party is forced to start over, and there are DOUBLE the amount from what you would encounter in the normal version. The bonus rewards, on the other hand, are substantial.

The Final Word: Posting Intervals

Once the Limbus challenge is created, the party will have however many rounds they selected to finish the challenge. EACH MEMBER MUST POST TWICE A WEEK (3 to 4 day intervals), but posting more frequently is encouraged for dual reasons. 1) Early Completion is more likely with a steady posting group, and 2) People are waiting to get in and start the challenge behind you! Another thing I might mention is that the longer you give me to think of a post, ESPECIALLY on the insane difficulty, the harder I will make it for you. IF I AS THE ADMIN MISS AN UPDATE WITHOUT WARNING THE PARTY, OR FALL BEHIND ON TWO UPDATES EVEN WITH WARNING THE PARTY, all characters automatically complete the challenge, but receive no bonus credits.

Area Prizes
Upon locating Knot, the player will be offered a selection of Evotelluric abilities that will be added in to the Limbus bracelet. So long as the character is wearing the bracelet, they may use this ability as though their DNA had been altered to do so. In order to be able to take a power multiple times, you must complete this area on the normal or insane difficulties. These abilities cannot stack with a character’s regular powers.